AI Insights · Timothy · January 2025
Performance of Top 5 Vikings Games on Unified Platform in the Middle East, Q4 2024
Explore the Q4 2024 performance of top Vikings games in the Middle East on a unified platform, with insights on downloads, revenue, and active users.
In the fourth quarter of 2024, the performance of top Vikings-themed games on a unified platform in the Middle East showed varied trends across downloads, revenue, and active users. Here's a closer look at the data, sourced from Sensor Tower.
Viking Rise from IGG Singapore Pte. Ltd. experienced a notable increase in weekly revenue, culminating at approximately $11K in the final week of December. Weekly downloads showed a mid-quarter dip but rebounded to about 5.8K by the end of the year. Active user numbers grew steadily, reaching nearly 26K by the last week of December.
Vinland Tales: Viking Survival by Colossi Games Ltd saw a significant launch impact with an initial surge of 5.6K downloads. However, downloads decreased sharply afterwards, settling at 68 by the quarter's close. Revenue followed a similar declining trend, from $220 at the start to $150 by year-end.
Vikings: War of Clans PvP, published by Plarium LLC, showed fluctuating weekly revenue, peaking at $7.6K mid-quarter, before stabilizing around $2K. Despite low download numbers, weekly active users remained fairly consistent, ranging between 400 and 570.
Vikingard from Orienjoy International Company Limited maintained a steady growth in revenue, ending the quarter at approximately $1.2K. Active users showed a slight decline from 1.7K to 1.3K throughout the quarter.
Lastly, Oddmar by Mobge Ltd had modest revenue, peaking at $41 in early November. Download numbers increased briefly but settled back to around 11 by the end of the quarter. Active users fluctuated slightly, finishing the quarter at 88.
For more detailed insights into these games' performance, visit Sensor Tower.